![]() ![]() To help increase its effectiveness up close, we’ve slightly increased the bullet magnetism and slightly reduced the high minimum error. Sandbox Team Dev Note: One of the most common pieces of feedback we’ve seen is that aiming with the VK78 Commando felt loose, especially at a shorter range. Increased guided projectile error radius from 0.2 to 0.22 degrees.Increased targeted leading fraction from 0.35 to 1.Decreased angular velocity from 50 to 30 degrees per second.Increased guided angular velocity at rest from 25 to 35 degrees per second.These changes should help player land shots more consistently in short to mid-range while slightly reducing the effectiveness at longer ranges. To help balance out its power, though, we’ll be reducing its tracking at a longer range. To help with this, we’ve updated the tracking to help it out in a shorter range. Sandbox Team Dev Note: Even as players have gotten more proficient with the Pulse Carbine, it has not been as successful in the short-to-mid range as we would like. Increased charged shot guided angular velocity at rest from 50 to 70 degrees per second.Increased charge shot angular velocity from 20 to 35 degrees per second.Increased base shot damage from 20 to 28.We also noticed the base shot was not seeing much use, so we’ve increased the damage of the base shot to make it a more viable option for players. ![]() To help the overcharged shot track as expected at the mid-to-close range, we’ve updated its values slightly in the Winter Update. Sandbox Team Dev Note: Many players reported that the Plasma Pistol was underperforming against Spartans, especially when using its overcharged shot. ![]()
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